удалил gifypet, поменял доктайпы в некоторых файлах ну и переименовал папку с раффлом из js в ruffle

This commit is contained in:
catmpeg 2025-03-15 16:00:59 +04:00
commit 9ebe90c9eb
22 changed files with 7 additions and 43 deletions

139
ruffle/FLOOD.js Normal file
View file

@ -0,0 +1,139 @@
// Flood Web Ring and Flood Toy!
// Super Object!
let flood = {};
// Settings
//flood.serverURL = "http://localhost:3000"; // For testing - Please ignore!
flood.ringPage = "https://melonking.net/free/software/flood.html"; // Do not edit!
flood.ringTarget = "_blank";
flood.texture = "https://melonking.net/images/flood-water.png";
flood.textureWidth = 314;
flood.textureHeight = 98;
flood.drainSound = "https://melonking.net/audio/ui/flush.mp3";
flood.drainTooSoonSound = "https://melonking.net/audio/ui/clunk.mp3";
flood.updateSpeed = 5000; // Please do not lower!
flood.changeStep = 0.1;
flood.includeInfo = false; // Returns a list of all sites who are flooded.
flood.disableInFrames = false; // Stop the script running in frames
flood.disableMessages = false; // Hides the info message.
flood.msg = {};
flood.msg.info = "🪣";
flood.msg.rising = "The water level is rising...";
flood.msg.falling = "The water level is falling...";
flood.msg.toosoon = "Its too soon to bilge again!";
flood.msg.one = "This page has a harmless leak.";
flood.msg.two = "It looks like the page has a bad leak!";
flood.msg.three = "Goodness, this page has a major leak!";
flood.msg.four = "Oh my, there's flood on this page!";
flood.msg.five = "The page is deep under water!";
flood.msg.six = "This page is totaly submerged!";
// Active vars, do not edit!
flood.updateLoop = undefined;
flood.renderLoop = undefined;
flood.lastBilge = 0;
flood.logicLevel = 100;
flood.level = 100;
flood.info = undefined;
// HTML references!
flood.html = {};
flood.html.flood = undefined;
flood.html.menu = undefined;
flood.html.message = undefined;
flood.audio = {};
flood.audio.flush = undefined;
flood.audio.clunk = undefined;
// Setup event!
window.addEventListener("DOMContentLoaded", async () => {
if (flood.disableInFrames && window !== window.parent) {
flood.updateLoop = setInterval(flood.updateSpeed);
console.log("Flood render disabled becouse of the frame!");
return;
}
document.body.insertAdjacentHTML(
"beforeend",
`
<svg id="flood" viewBox="0 24 150 450" preserveAspectRatio="none" shape-rendering="auto">
<defs>
<path id="gentle-wave" d="M-160 44c30 0 58-18 88-18s 58 18 88 18 58-18 88-18 58 18 88 18 v450h-352z" />
<pattern id="water" patternUnits="userSpaceOnUse" width="${flood.textureWidth}" height="${flood.textureHeight}">
<image xlink:href="${flood.texture}" x="0" y="0" width="${flood.textureWidth}" height="${flood.textureHeight}"></image>
</pattern>
</defs>
<g class="wave">
<use xlink:href="#gentle-wave" x="48" y="0" />
<use xlink:href="#gentle-wave" x="48" y="3" />
<use xlink:href="#gentle-wave" x="48" y="5" />
</g>
</svg>
<div id="flood-menu">
<span id="flood-message"></span>
<a href="${flood.ringPage}" target="${flood.ringTarget}"><button>${flood.msg.info}</button></a>
</div>`
);
flood.html.flood = document.getElementById("flood");
flood.html.menu = document.getElementById("flood-menu");
flood.html.message = document.getElementById("flood-message");
flood.audio.flush = new Audio(flood.drainSound);
flood.audio.clunk = new Audio(flood.drainTooSoonSound);
if (flood.disableMessages) {
flood.html.message.style.display = "none";
}
// Issue a bilge request!
function doBilge() {
if (Date.now() - flood.lastBilge < flood.bilgeDelay) {
// Its too soon to bilge again!
flood.audio.clunk.currentTime = 0;
flood.audio.clunk.play();
flood.html.message.innerHTML = flood.msg.toosoon;
return;
}
flood.lastBilge = Date.now();
flood.audio.flush.currentTime = 0;
flood.audio.flush.play();
}
// Communicate with the flood server!
// PATCHED BY MATVEYMAYNER!
// Update the visuals
function renderWater() {
if (flood.logicLevel == flood.level) {
return; // Save the processing time, nothing to do!
}
let renderLevel = Number(flood.html.flood.style.top.replace("%", "")); // 0 is top
flood.logicLevel = flood.maxLevel - renderLevel; // 100 is top e.g. equal to servers 100% full
if (flood.level > flood.logicLevel) {
flood.html.flood.style.top = renderLevel - flood.changeStep + "%";
flood.html.message.innerHTML = flood.msg.rising;
} else if (flood.level < flood.logicLevel) {
flood.html.flood.style.top = renderLevel + flood.changeStep + "%";
flood.html.message.innerHTML = flood.msg.falling;
} else {
if (flood.level > 90) {
flood.html.message.innerHTML = flood.msg.six;
} else if (flood.level > 70) {
flood.html.message.innerHTML = flood.msg.five;
} else if (flood.level > 50) {
flood.html.message.innerHTML = flood.msg.four;
} else if (flood.level > 30) {
flood.html.message.innerHTML = flood.msg.three;
} else if (flood.level > 10) {
flood.html.message.innerHTML = flood.msg.two;
} else {
flood.html.message.innerHTML = flood.msg.one;
}
}
}})